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AI Insights · Timothy · October 2021

Top 5 Hypercasual Games on Android in Oceania Q3 2021

Discover the performance trends of the top 5 hypercasual games on Android in Oceania during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in Oceania Q3 2021

In Q3 2021, the top 5 hypercasual games on Android in Oceania showcased varying trends in downloads, revenue, and active users. Here's a closer look at their performance:

Arrow Fest Arrow Fest saw a significant surge in downloads early in the quarter, peaking at over 40K weekly downloads in the first week of August. However, downloads gradually declined to around 12K by the end of September. Weekly revenue peaked at approximately $426 in early August and then maintained a stable range between $200 and $400. Active users followed a similar pattern, reaching a high of nearly 60K in early August before tapering off to around 31K by the end of the quarter.

Count Masters: Stickman Games Count Masters started the quarter strong with over 42K downloads in late June but experienced a steady decline, ending September with around 8K weekly downloads. Active users mirrored this trend, starting at over 102K and decreasing to approximately 41K by the end of the quarter. Notably, the game did not generate any revenue during this period.

Run Rich 3D Run Rich 3D had a notable peak in weekly downloads, reaching over 35K in mid-July, but saw a sharp decline thereafter, ending the quarter with around 2.8K downloads per week. Revenue remained minimal, peaking at $39 in early August. Active users peaked at over 71K in late July but dropped to around 17K by the end of September.

Fidget Toys Trading・Pop It 3D Fidget Toys Trading・Pop It 3D experienced a peak in downloads in early August with over 25K weekly downloads, which then declined to around 6.4K by the end of September. Active users showed a similar trend, peaking at over 43K in early August and falling to approximately 17.8K by the end of the quarter. The game did not generate any revenue during this period.

Castle Raid! Castle Raid! saw its highest download numbers in mid-August with over 37K weekly downloads, then experienced a decline to around 7.2K by the end of September. Revenue peaked in mid-August at approximately $362 and then stabilized around $100-$200. Active users also peaked in mid-August at over 56K and decreased to around 21K by the end of the quarter.

These trends highlight the dynamic nature of the hypercasual gaming market in Oceania. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021